Tuesday, September 5

5 Tips for Using Games in the Science Classroom

Games are a great way to make learning more engaging and interactive. Here are 5 tips for using games in the Science classroom:


1. Use games to introduce new concepts or reinforce existing ones.


Introduce Food Webs/Food Chains.  Students learn the relationships between organisms (predator/prey, herbivore/carnivore/omnivore) quickly during this competitive game!  An alligator may eat most prey but all is equal when it comes to death & decay.





This is a great review of vocabulary such as autotroph/heterotroph, chloroplast/mitochondria… using a crossword and/or hidden message puzzles.  I have used it in class but it’s great as homework!  It’s one of a few homework assignments students actually like to do!







2. Incorporate games into lesson plans to break up the routine.


Interactive Jeopardy involves the entire class not just 1 student!  Each student has an answer sheet which can be used at the end to make their Final Jeopardy wager and as a formative assessment. We play in teams so students can collaborate, and their spokesperson rotates so everyone is engaged.
Students draw pictures to get their team/class to guess vocabulary terms.  I use this at the end of class and students have begged to stay after the bell to “finish.”  It is almost no prep.  I print the pages, cut the words apart and put them in a container. It sits on my desk so I can grab it whenever I have a few extra minutes.  I also add it to my sub plans.






3. Use games to review material before a test or quiz.


This game uses questions that address the state standards taught in 6th, 7th and 8th grade Science. We use it to review before the test given in the spring.









4. Allow students to collaborate and work in teams to promote teamwork.

Students answer a few questions on their own then they “find” other students to help answer the rest.  It’s a great way to get students moving and interacting with the content.  I have students initial the answer they give and then we review the answers together.







5. Use games to teach problem-solving and critical-thinking skills.


In this game, students have to use their knowledge of the periodic table to find their opponents ship/element before theirs is found by asking questions and guessing elements.  I am so impressed when students ask “higher-order questions!” It’s also really interesting to see how they plot out their strategies!

 




Incorporating games into my Science classroom is a fun and effective way to enhance learning! By following these tips in your classroom, you can ensure that games are used in a way that is both educational and engaging.


Use your content to make games for your classroom.


I hope your students enjoy games as much as mine.  It really makes Science fun!